"Since it's the holidays, we're going to play a game today!"
My ears perk up: Oh goodie! A game! For once, Judy is going to go easy on us at 6 am.
"This game is called Town Line. I have picked specific people to yell out 'town line!'. When they do, you sprint for 30 seconds. There are at least six sprints, but there are less than ten. After the sprint, there will be two minutes of recovery time and then we'll resume where we left off."
Uh, Judy, I think you're confused as to what a game is. Candyland is a game. This...is torture.

And then it begins as a normal Judy spin class with the added bonus of being terrified of when the next person will yell out "TOWN LINE!". I found myself darting my eyes around trying to figure out the pattern of when the next person yells. Is it that Judy takes a swig from her water bottle? Checks her watch? Is it a certain amount of time in between each sprint? I was in survival mode. I was applying logic: We've had 3 sprints and it's been fifteen minutes. That's a sprint every five minutes. We usually spin with Judy for 50 minutes before we cool down, so the last sprint would be at quarter of. NINE. THERE WILL BE NINE SPRINTS.
And so on, until I was on the brink of madness. Then, like a blink of an eye, we're cooling down. I'm incredulous: We can't have only had six sprints. Judy's going to yell "town line!" sometime during "Hey Jude"...and I will hate her for it.
But she didn't, and we were done!
But she didn't, and we were done!
Well done, Judy. You figured out how to make spin class fly by: Psychological warfare.
Until Tomorrow,
J
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